Issue 169: The Fiction Issue #2
Op-Ed

In this week's issue, we take a small departure from our usual analysis of the world of videogames to share a few such stories with you. Within these tales, you'll eavesdrop on the thoughts of Tokyo train-riders, visit not one, but two virtual worlds, feel a faded rock star's pain, and stare down the Locust with Gears of War's Dom and Marcus.

Mail Bag

Each week we publish letters sent to us regarding previous issues and highlight particularly interesting forum posts. If you'd like to comment on an article directly, send your letter to editor@escapistmag.com.

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"The audience was still chanting, and hearing the name of one of the first songs he'd written resonate throughout the stadium put Will in a kind of nostalgic trance. Before long, he found himself loosely strumming a cover tune he'd learned before writing 'Carla.' It was an old favorite of his, with a simple but compelling hook - one of the most common and popular descending chord progressions imaginable. Cliché, but so infectious you didn't care."

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"The train pulls into Kagurazaka, and from the platform I see a foreign guy shove a big-ass kanji dictionary into his backpack and stand up. He was sitting next to this Japanese girl playing Game Boy - she's wearing cowboy boots and blue jeans so tight they follow the tops of her thighs down before heading up her waist. I edge forward, brush past both of them, and snag the seat next to the girl. I glance over - her rack is huge for an Asian - and I notice she's playing Tetris. Awesome. I can talk Tetris, even in Japanese."

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"The last real smell I remember is burning flesh. I suppose it's fortunate that the aural simulators run a bit better, because the last real sound I heard was Brock's whimpering. Second to last was the gurgle of metal tearing apart flesh. Much less pleasant than, say, 'The Forest Awakens,' or any of the other audio tracks we've got here."

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"'The problem with games these days ...' Skazz began, striking a theatrical pose.
Dave smiled, and wondered just how many of his friends were in Aldamar right now, wishing he could join them. 'What is the problem with games these days, Skazz?'

"'The problem with games these days is that they're too social,' Skazz said, and sat down.
'Too social?' Dave scratched his head and stared down at his cafeteria french fries.
'Yes,' Skazz said, tenting his hands. 'Far too social.'
Dave smiled. 'Why's that a bad thing?'"

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"Marcus was already doing some carving of his own. His chainsaw screamed and stuttered against armor. There was a precise technique to the saw: you had to put your weight behind it, or else the blades skidded and didn't bite. The best action was a downward slice, leaning into the target, but Marcus was pinned on his back, cutting upward, and the grub was still thrashing around, even though it couldn't use its weapons close-in. Dom sliced into its shoulder - and still the thing kept moving."